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Blender 3d animation nodes force field attributes change
Blender 3d animation nodes force field attributes change









At least 90% of my particles use animations. I would also really appreciate if the all the animation setting could be moved from the CanvasItemMaterial to the Particle node or the ParticleMaterial. I guess what I am asking for is a emit() method, in addition to the emitting property. But that pretty much defeats the purpose of unloading the task of spawning the particles to the GPU. The only workaround is to use either $Particle2D.restart(), but that removes the existing particle that has not finished it's lifetime, or save the Particle node as scene that queue_free() after the lifetime ended, and spawn a new instance of that scene every time. If I click twice I would want the particle to emit twice. However these events never care about the lifetime of the particle. In 99% of all my usecases for particles I want to emit them at a particular event. My biggest gripe with the currently existing Particle system is that I can't emit new particles from the same node whenever I want, without killing all existing particles, or spawning a new particle node. Attractors would be really great as well. It would be great if it would use the existing collision layers system. The currently not existing feature I miss the most from the current particle system is build in collision detection. Maybe I don't have a good idea for the name actually, hm. I'd use something like Burst or even Pause Rate or something. One other possibility is to just have a different node: AnimatedParticles2D/3D, but I find that a little cumbersome as well, given there are already two slightly-confusing particles nodes per perspective (CPU and non-CPU).įor Emission Shapes -> Points/Directed Points, it would be nice to be able to draw polygons/lines/whatevers directly in the editor when setting the values for those, though I'm not sure how easy that would be to pull off.Īs others have mentioned, particle attractors are very useful.Ī simple one: Explosiveness feels incorrectly named. If possible/sensible, I'd like to see those values moved into the Animation node in the editor. With the current system, adding a CanvasItemMaterial to your Material and then clicking Particles Animation on then giving you H and V frames/looping options is extremely hidden, and having those values apply to the texture that's in Drawing.well, it's a bit rough around the edges.

blender 3d animation nodes force field attributes change blender 3d animation nodes force field attributes change blender 3d animation nodes force field attributes change

#Blender 3d animation nodes force field attributes change how to

Generally speaking, I think if it were easier/more intuitive for how to use animated particles, people would use them a lot more.









Blender 3d animation nodes force field attributes change